In case you didn’t know, env_projectedtextures are a style of lighting used heavily in Portal 2 and in other Valve games. It looks kind of ugly in Source 2009 but here it is, and I’m showing it to you today!
This video explains what the env_projectedtexture entity is and how it will be used in Cloned Cube. Just watch.
A look at some of the color correction effects and the elevator shaft in cc_2. More image of the elevator shaft are here:http://www.moddb.com/mods/cloned-cube/images/cc-2-elevator-room#imagebox.
I have to tell you a new detail about Cloned Cube. The installation will hopefully use the 7-Zip compression format. That means that there will also be a version of the download that will quickly update new files for a new release. The .7z file is very lightweight (50-80 KB) and it decompresses easily. Hopefully everything will work all right and you’ll have a great game that’s easy to install.