01335:

the xbox conference summed up in 1:41

(via urserlicious)

thisistheverge:

Pretty simple. Things called one.

Drop your own in the Verge Forums.

Cloned Cube Podcast Special: XBOX ONE

cubis takes an in-depth look about some of the news on Microsoft’s new console the Xbox One. Is it a threat to PC Gaming? Or is it just another console?

Read More

This is my new homemade pop filter for my mic, works well!

This is my new homemade pop filter for my mic, works well!

busket:

compare this to a Rattman fanart I did almost 10 months ago
improvement is exciting. c:
(the splatters aren’t mine, they are from a photoshop brush)

busket:

compare this to a Rattman fanart I did almost 10 months ago

improvement is exciting. c:

(the splatters aren’t mine, they are from a photoshop brush)

(via fuckyeahhalf-life)

it8bit:

How you can help Oklahomans affected by yesterday’s tornadoes:
The Red Cross or text REDCROSS to 90999 to make a $10 donation.
Donate to the Oklahoma BGCO Disaster Relief Fund 
the-daily-robot: I lived in central Oklahoma for the better part of 9 years, my heart goes out to everyone there.

it8bit:

How you can help Oklahomans affected by yesterday’s tornadoes:

the-daily-robotI lived in central Oklahoma for the better part of 9 years, my heart goes out to everyone there.

thisistheverge:

How two Valve engineers walked away with the company’s augmented reality glasses
Three months ago, celebrated video game publisher Valve did something completely out of character: it fired up to 25 workers, in what one employee dubbed the “great cleansing.” At the time, co-founder Gabe Newell quickly reassured gamers that the company wouldn’t be canceling any projects, but it just so happens that one project managed to get away. Valve was secretly working on a pair of augmented reality glasses… and those glasses are still being built by two Valve employees who lost their jobs that day. 

thisistheverge:

How two Valve engineers walked away with the company’s augmented reality glasses

Three months ago, celebrated video game publisher Valve did something completely out of character: it fired up to 25 workers, in what one employee dubbed the “great cleansing.” At the time, co-founder Gabe Newell quickly reassured gamers that the company wouldn’t be canceling any projects, but it just so happens that one project managed to get away. Valve was secretly working on a pair of augmented reality glasses… and those glasses are still being built by two Valve employees who lost their jobs that day. 

Try not to get shot…

Try not to get shot…

urserlicious:

fuckyeahtf2:

Update’s Here guys!

When we first launched the Workshop back in 2011, we had no idea what the TF2 community was capable of. As the hats, beards, boots and hairdos started rolling in, we realized there was a huge well of creativity out there. But we didn’t appreciate just how deep those waters ran until the community-made updates started appearing. Now we’ve finally gotten to the point where we’re able to shine a well-deserved spotlight on your efforts, starting with the Robotic Boogaloo Update, which includes 57 new items—the most community items we’ve ever shipped at once. Currently the items are only available in RoboCrates, which will become rare drops after June 3rd.
This update is 100% created by the TF2 community. And when we say everything, we mean everything—the in-game content, the update hub website, the animated short, the comic, even the splash images in the Steam store. Even better, everything you created avoided the classic trap of using other companies’ intellectual property. (Those of you working on a Darth Vader Pyro mask, we’ve got some bad news for you.) Plus, in a first for the Team Fortress economy, all the creators of the Robotic Boogaloo Update have decided to share the revenue earned from the sale of RoboCrate Keys. That means that everyone involved will be profiting from this update, not just the people making hats.
This doesn’t mark the end of Valve-produced TF2 updates, by the way. As far as we’re concerned, there’s plenty of room for both to happily co-exist. We’re in uncharted territory here, and it’s exciting to be exploring it with you. Amazing work, everyone!

It’s TF2’s first Entirely Community-Created Update!
There’s so much info about this update I can’t fit it all into one post without it cluttering everything up, so here have a link so you guys can go and explore it yourself!
gosh I’m so EXCITED AAAAAH
-Liz

hey hey everyone hEY I WAS A PART OF THIS
I DID ONE THING BUT IM STILL KINDA A PART OF SO LAVISH ME WITH ATENTION

urserlicious:

fuckyeahtf2:

Update’s Here guys!

When we first launched the Workshop back in 2011, we had no idea what the TF2 community was capable of. As the hats, beards, boots and hairdos started rolling in, we realized there was a huge well of creativity out there. But we didn’t appreciate just how deep those waters ran until the community-made updates started appearing. Now we’ve finally gotten to the point where we’re able to shine a well-deserved spotlight on your efforts, starting with the Robotic Boogaloo Update, which includes 57 new items—the most community items we’ve ever shipped at once. Currently the items are only available in RoboCrates, which will become rare drops after June 3rd.

This update is 100% created by the TF2 community. And when we say everything, we mean everything—the in-game content, the update hub website, the animated short, the comic, even the splash images in the Steam store. Even better, everything you created avoided the classic trap of using other companies’ intellectual property. (Those of you working on a Darth Vader Pyro mask, we’ve got some bad news for you.) Plus, in a first for the Team Fortress economy, all the creators of the Robotic Boogaloo Update have decided to share the revenue earned from the sale of RoboCrate Keys. That means that everyone involved will be profiting from this update, not just the people making hats.

This doesn’t mark the end of Valve-produced TF2 updates, by the way. As far as we’re concerned, there’s plenty of room for both to happily co-exist. We’re in uncharted territory here, and it’s exciting to be exploring it with you. Amazing work, everyone!

It’s TF2’s first Entirely Community-Created Update!

There’s so much info about this update I can’t fit it all into one post without it cluttering everything up, so here have a link so you guys can go and explore it yourself!

gosh I’m so EXCITED AAAAAH

-Liz

hey hey everyone hEY I WAS A PART OF THIS

I DID ONE THING BUT IM STILL KINDA A PART OF SO LAVISH ME WITH ATENTION

saveroomminibar:

Portal 2. Aperture Laboratories.

(via the-borealis)

ruf1ohn1tram:

fluttertree42:

Friendly reminder that Wheatley is canonically afraid of heights and space is a bottomless void where you’re constantly falling but not being pulled toward anything (^ u ^)*

image

(via the-borealis)

If you like portals, and you like mods, then you'll like this.
Cloned Cube, the mod for Portal by me, cubis.

twitter.com/clonedcube

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